Forum Discussion
Been messing around with the Avatar SDK for a little over a week now and have some feedback as well as a couple questions.
Feedback is in regards to documentation. I found it a bit lacking in some areas.
For example, when it comes to loading avatars by user id, the avatar documentation makes no mention of the fact that a user's ID is different between the Rift and Quest versions of the app. Since you cannot put AppLab(Quest) apps in an App Grouping, there is no way to make them use the same ID as the Rift version. Therefore you need to use Users.GetOrgScopedID(user.ID) and use that ID if you plan to network avatars between Rift and Quest versions of your app. Would have been nice if this was included somewhere in the documentation.
Also, in the Best Practises section, it mentions deep linking to the avatar system editor, but nowhere in the documentation does it say how to do this. The App Deep Linking documentation page only tells you to call Platform.Application.LaunchOtherApp and provide the app id of the app that you want to launch into. However, how do we find the app id of the Avatar System Editor? I have tried using CAPI.ovr_Application_GetInstalledApplications() to retrieve a list of the installed apps so I can go through them to find the avatar editor and its app id, but it's not even included in the returned list, so I'm at a loss here. However I'm new to deep linking in general so it's possible I'm just missing something obvious.
I may have other documentation suggestions as I continue to work with the SDK, but those were my main gripes for now.
As for my questions, I was wondering if it's at all possible to customize the clothing of an avatar in-game? Seems like it's not possible, but wanted to ask to make sure. If not, would this be something to consider adding in the future? Alternatively, will it be possible to have avatar clothing as unlockable items (similar to how you can unlock new items for your Oculus Home) so a player can wear your unlockable in other games as well?
All that being said, I've been having fun playing around with the SDK and look forward to seeing how it will evolve over time.
Hi, for the avatar editor:
https://developer.oculus.com/documentation/unity/meta-avatars-samples/ on the samples the Mirror scene its says: "This scene also shows how to launch the Avatar Editor."
- StefaSic4 years agoExplorer
Oof, I feel silly for having completely missed that. Thanks for pointing me in the right direction! I'll check it out.
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