Forum Discussion
mouse_bear
4 years agoRetired Support
Meta Avatars SDK (Feedback/Issues)
Do you have any feedback and/or issues in regards to the Meta Avatars SDK? Use this place to discuss, as we'll have members of the engineering team reviewing this thread!
Read the blog on the M...
CyberLizard
3 years agoExplorer
Is it normal that adding the Meta Avatars to your game will increase the game APK size by about 200Mb. (Because it seems to include graphic assets for multiple systems.)
This seems very inefficient. If this is the case I'll skip using Meta Avatars for now.
mikedurand
3 years agoOculus Staff
Hi CyberLizard-
About 130 MB of that space is our preset avatars for both Rift and Quest located at Assets/StreamingAssets/SampleAssets. If you don't need the sample assets you can remove them without any problem. In fact, you should be able to remove Assets/Oculus/Avatar2/Example safely to save more space.
- CyberLizard3 years agoExplorer
Thanks! That's excellent. I'm not really sure what the "Preset Avatars" do. I had assumed they were necessary. Are they just like a local copy of the avatars for debugging etc? Perhaps I missed this in the documentation.
- mikedurand3 years agoOculus Staff
Yes, we make reference to the preset Avatars here:
https://developer.oculus.com/documentation/unity/meta-avatars-load-avatars/These presets are not necessary but are available for devs to load from the filesystem for use for NPCs or to give users on non-Oculus platforms choices for their Avatar.
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