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mouse_bear
4 years agoRetired Support
Meta Avatars SDK (Feedback/Issues)
Do you have any feedback and/or issues in regards to the Meta Avatars SDK? Use this place to discuss, as we'll have members of the engineering team reviewing this thread!
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zdavis0099
4 years agoExplorer
When playing the sample scenes my avatar moves perfectly but pressing any buttons causes a loading screen to appear and I get this error:
[ovrAvatar2 sampleAvatar] Error initializing OvrPlatform. Falling back to local avatar
UnityEngine.Debug:LogError (object,UnityEngine.Object)
Oculus.Avatar2.OvrAvatarLog:Log (Oculus.Avatar2.OvrAvatarLog/ELogLevel,string,string,UnityEngine.Object) (at Assets/Oculus/Avatar2/Scripts/OvrAvatarLog.cs:101)
Oculus.Avatar2.OvrAvatarLog:LogError (string,string,UnityEngine.Object) (at Assets/Oculus/Avatar2/Scripts/OvrAvatarLog.cs:159)
SampleAvatarEntity/<LoadCdnAvatar>d__21:MoveNext () (at Assets/Oculus/Avatar2/Example/Common/Scripts/SampleAvatarEntity.cs:134)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
CyberLizard
4 years agoExplorer
Hello, Did you ever fix this error: "Error initializing OvrPlatform. Falling back to local avatar"
I am at the same point.
In Oculus>Platform>Edit Settings
It says "The Unity Editor will use the credentials from the Oculus Application." Does this mean I need the Oculus PC app installed? Also "Use Standalone Platform checkbox is greyed out".
- mikedurand4 years agoOculus Staff
You do need the Oculus Platform installed on your Windows machine if you are attempting to run any samples that pull a custom avatar from the CDN. But you also need to make sure you have configured your Oculus app to enable Avatars. Please see these docs:
https://developer.oculus.com/documentation/unity/meta-avatars-app-config/
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