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mouse_bear
4 years agoRetired Support
Meta Avatars SDK (Feedback/Issues)
Do you have any feedback and/or issues in regards to the Meta Avatars SDK? Use this place to discuss, as we'll have members of the engineering team reviewing this thread!
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RickEGM
3 years agoProtege
Hello! I've come across what I believe is a bug in the Meta Avatar SDK v13+
Bug: “Bones do not match bindpose” error appears when using UNITY skinning.
Unity Version 2021.3.3f1
Oculus Integration SDK v41
OVRPLugin: 1.73.0
Meta Avatar SDK v14.0.0.44.95
Explanation:
Currently setting the avatar skinner to UNITY will cause a “Bones do not match bindpose” error in Unity both in editor and on device (Quest 2).
Steps to Repro:
- In Unity 2021+ Import Oculus Integration SDK v41
- Import Meta Avatar SDK V14
- Open the example scene “MirrorScene” in Oculus/Avatar2/Example/Scenes/MirrorScene
- In the scene, select the AvatarSDKManagerHorizon gameobject, and on it’s OvrAvatarManager component, under Skinning Settings, make sure the only skinner supported is UNITY.
- Run the game.
Note: This is reproducible in any scene with the avatar skinners forced to UNITY.
Results:
The following error will appear:
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