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RiverExplorer
9 months agoMember
Re:
For the Avatar team: (˵ ͡° ͜ʖ ͡°˵)
When I drop in an SampleAvatarEntiy in a scene why is its forward 180° different at run time from windows to Oculus? Same scene, I add the avatar, add an ovr camera. Then I have to detect if I am running on windows or Oculus. I have to choose one and rotate the ovr camera, or avatar 180° for one os but not the other.
Then on oculus (but not windows) I have to re-position the ovr camera apx 1.7 above the floor as the ovr camera that is a child of the avatar falls to the ground. (but not on windows). Except when I run it in the meta-simulator, then I don't add the 1.7 as it makes it 3.4 in the air and above the avatar.
(ㆆ _ ㆆ)
1 Reply
- Anonymous
I split this post out into its own thread so we could address it independently—if ImmersiveMatthew wants to come along you're invited for this one as well! Hang tight and I'll see what I can learn for you.
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