RiverExplorer
4 months agoMember
Re:
For the Avatar team: (˵ ͡° ͜ʖ ͡°˵)
When I drop in an SampleAvatarEntiy in a scene why is its forward 180° different at run time from windows to Oculus? Same scene, I add the avatar, add an ovr camera. Then I have to detect if I am running on windows or Oculus. I have to choose one and rotate the ovr camera, or avatar 180° for one os but not the other.
Then on oculus (but not windows) I have to re-position the ovr camera apx 1.7 above the floor as the ovr camera that is a child of the avatar falls to the ground. (but not on windows). Except when I run it in the meta-simulator, then I don't add the 1.7 as it makes it 3.4 in the air and above the avatar.
(ㆆ _ ㆆ)