Forum Discussion
mouse_bear
4 years agoRetired Support
Voice SDK - Wit.ai General Questions Thread
Do you have any general questions regarding the wit.ai framework within the Voice SDK? Drop your questions, concerns, and feedback here!
baroquedub
4 years agoMVP
How can you add context to the interpretation of utterances? I'm specifically thinking of ones that might be using the same words but have different meanings (or 'intents').
For example "Let's play ball" - assigned to the scene_load intent, with 'ball' as the entity which has the Role of scene_name and resolves to 'basketball' (the Unity scene name)
However, in the same app, if I want to detect "Pass me the ball" but mapped to another response (e.g. npc_command) with 'ball' this time being an entity with the Role of object_name, or even "Let's play ball" uttered in this new scene but this time needing to trigger a different intent (perhaps npc_command with the entity resolving to approach_player)
Hope that makes sense! Any thoughts on how best to approach this?
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