Do you have any feedback and/or issues in regards to the Voice SDK? Use this place to discuss, as we'll have members of the team reviewing this thread!
Read the blog on Presence Platform (of wh...
I'm having an issue with Voice SDK (voice recognition) usage in Unreal 5.5. I can get it to work, package and everything, but when I want to change maps, the app crashes. This is only on a packaged build, not in editor.
I've had another plugin that had problems with audio stream not shutting down correctly and crashing on map switch, so I tried to unbind from all events, deactivate voice recognition and even destroy the VoiceApp actor, but to no avail. When I haven't activated the voice recognition before switching maps, the switch works properly, and I can use recognition in the new map.
Unreal logs just stop after "LogAudio: Display: Audio Device unregistered from world 'None'.", so I went into the device logs, and indeed the VoiceCaptureShutdown seems to be the problem:
I've looked at every option to shut everything down before switching the level, but I'm at a complete loss. It seems to me to be similar to the issue Pablo had in 2022, but since that's unity, I can't try his solution