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Florian.BRINK
6 years agoProtege
Oculus Utilities 1.8 feedback
Hi there,
I wanted to report a couple of issues with the Oculus Utilities 1.38:
Hope that'll be fixed in future release!
Keep up the great work guys!
- Florian
I wanted to report a couple of issues with the Oculus Utilities 1.38:
- Oculus/Tools/Build Mobile-Quest Expansion File
The asset bundle being renamed is not the one to be used as an expansion file.
Let say I have an asset bundle id named "myBundle". This menu will generate multiple asset bundle files:
- 2 manifest files (Asset Bundles.xml and myBundle.xml)
- 1 very light 2 Kb "Asset Bundles" ---> being renamed by the script with the proper .obb name
- 1 large asset bundle file named "myBundle" ---> and this is the one we want to use, not the previous one
This makes that tool pretty useless because we then need to rename the asset bundle manually.
Another big issue is in the UpdateAndroidManifest() method which injects the READ_EXTERNAL_STORAGE in the wrong node of the manifest xml. It should be added to /manifest but it's actually added to /manifest/application which prevents Gradle from building. - Logs
OVRManager logs a bunch of really annoying lines in the console and there's no way to disable that other than commenting each Debug.Log line. But this comes back every time we update Oculus Utilities. It would be great to have a way to disable this.
Hope that'll be fixed in future release!
Keep up the great work guys!
- Florian
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