Forum Discussion
Anonymous
11 years ago0.3.2 SDK Benchmarks and Quality
My 1st impression of 0.3.2 was not very good. I had not run the configuration utility and just tried to drop the new OVR controller in place in my project. The result was a slower framerate and much p...
brantlew
11 years agoAdventurer
Great post!
Edit: One caveat here. Keep in mind that eye-relief is literally the distance of a player's pupils from the lens. So this value is determined both by the eye-relief dial setting as well as the individual facial geometry of the user. If a user goes through the eye measurement procedure, then the value will be specific to that user. So an eye relief dial setting of 9 will mean something different for my face than it does for your face. When doing benchmarks, I would suggest using the actual eye-relief distance (found on the Advanced panel in the Config Util) instead of the eye-relief dial.
Edit: One caveat here. Keep in mind that eye-relief is literally the distance of a player's pupils from the lens. So this value is determined both by the eye-relief dial setting as well as the individual facial geometry of the user. If a user goes through the eye measurement procedure, then the value will be specific to that user. So an eye relief dial setting of 9 will mean something different for my face than it does for your face. When doing benchmarks, I would suggest using the actual eye-relief distance (found on the Advanced panel in the Config Util) instead of the eye-relief dial.
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