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Anonymous
11 years ago0.3.2 SDK Benchmarks and Quality
My 1st impression of 0.3.2 was not very good. I had not run the configuration utility and just tried to drop the new OVR controller in place in my project. The result was a slower framerate and much p...
brantlew
11 years agoAdventurer
yeah, that's it in a nutshell. performance is directly tied to render target sizes which are a function of FOV.
It's actually a bit more problematic in Unity because we have to use symmetrical projections and the overlap region in the middle is completely wasted. You will notice that the C++ samples clamp the inner edge so that it doesn't overlap and the rendered areas are tall "oval" shapes. That saves a lot of render target wastage.
It's actually a bit more problematic in Unity because we have to use symmetrical projections and the overlap region in the middle is completely wasted. You will notice that the C++ samples clamp the inner edge so that it doesn't overlap and the rendered areas are tall "oval" shapes. That saves a lot of render target wastage.
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