Forum Discussion
Anonymous
12 years ago0.4.1 - Very short light "distance"
I have a strange problem right now:
I can't see any lights (and shadows) in my scene unless I am really close to them. Everything is fine in my normal camera. Settings in both cameras are identical.
Deferred, DX11
I can't see any lights (and shadows) in my scene unless I am really close to them. Everything is fine in my normal camera. Settings in both cameras are identical.
Deferred, DX11
2 Replies
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- AnonymousThis is how it looks right now:

Also happens in the build version. - AnonymousFound the problem:
We were using the OculusSubCam approach from 0.4.0. It does however change the camera matrix. So if anyone has a similar problem, just remove that line from the script and the lighting should be back to normal.
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