Forum Discussion
MartinSchultz
11 years agoHonored Guest
0.4.1 integration: #Fail
I've been removing all references to the 0.3 sdk, imported the new 0.4.1 sdk and gave it a spin (DX11: off). In direct to rift mode, all I see is a blue screen, Rift does not activate from orange LED ...
Boff
11 years agoExplorer
I had similar problems with 0.4.0 (haven't had a chance to try 0.4.1 yet).
I ended up creating 4 builds of my project to test (similar to the judder test posted on Reddit)
DX11VSync
DX11NoVSync
DX9VSync
DX9NoVSync
The only one that would work correctly (i.e. Direct HMD mode is set in config util, all direct-to-hmd exe's used) was DX11NoVsync.
Hopefully using this method you can at least get something to run.
Initially when I couldn't get my existing project running at all, as a test I created a brand new project, imported the OVR stuff and just created an empty scene with OVRCameraController, a plane, a directional light and a few primitives. Worked fine!!
I ended up creating 4 builds of my project to test (similar to the judder test posted on Reddit)
DX11VSync
DX11NoVSync
DX9VSync
DX9NoVSync
The only one that would work correctly (i.e. Direct HMD mode is set in config util, all direct-to-hmd exe's used) was DX11NoVsync.
Hopefully using this method you can at least get something to run.
Initially when I couldn't get my existing project running at all, as a test I created a brand new project, imported the OVR stuff and just created an empty scene with OVRCameraController, a plane, a directional light and a few primitives. Worked fine!!
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