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MartinSchultz
12 years agoHonored Guest
0.4.1 integration: #Fail
I've been removing all references to the 0.3 sdk, imported the new 0.4.1 sdk and gave it a spin (DX11: off). In direct to rift mode, all I see is a blue screen, Rift does not activate from orange LED ...
MartinSchultz
12 years agoHonored Guest
@vrdaveb I've set up like you suggested. In extended mode then with 2 desktops I often get a crash when starting the <XXX>directToRift.exe. When it starts, it sends the output not to the rift, but to the main screen. But no blue or black screen anymore then.
That happens to me with a plain new project in Unity 4.5.2 p2 and only importing the 0.4.1 unity package from the Oculus SDK (Cubes scene).
The ONLY way to get it working is to modify OVRShimLoader.cs and change the line 50 from ResolutionDialogSetting.HiddenByDefault to ResolutionDialogSetting.Enabled.
That lets me choose the second display as output in the config dialog (that is a new change in p2 - the patched startup dialog with screen selection).
That happens to me with a plain new project in Unity 4.5.2 p2 and only importing the 0.4.1 unity package from the Oculus SDK (Cubes scene).
The ONLY way to get it working is to modify OVRShimLoader.cs and change the line 50 from ResolutionDialogSetting.HiddenByDefault to ResolutionDialogSetting.Enabled.
That lets me choose the second display as output in the config dialog (that is a new change in p2 - the patched startup dialog with screen selection).
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