Forum Discussion
Anonymous
11 years ago0.4.2 & x64 builds - OVRCamera stops working when lag occurs
This is a bit complicated to describe. Effectively, I think the x64 driver restarts when the application is unresponsive for a moment. And because of that restart, it can't find the Rift. In D...
vrdaveb
11 years agoOculus Staff
I haven't seen these issues, but they could be related to some recent changes we made in our memory layout on x64. I'll do some more testing there and make sure the assumptions line up between OVRService and the Unity plugin. For now, I would recommend sticking with x86.
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