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tmcsweeney
11 years agoHonored Guest
0.4.3 + DX9 +DirectToRift = 3000ms frames?
I'm going through the process of upgrading our project to 0.4.3, and I encountered an issue where after building the game and running it via DirectToRift I was getting an appalling frame rate (approxi...
tmcsweeney
11 years agoHonored Guest
I think I read that extremely slow FPS is due to having Aero off
I am running on Windows 7, I'd already disabled Aero ages ago, and I just rechecked now and it is still off, so that isn't the issue.
Wait... I just re-read that. The issue is having aero OFF? I thought having Aero ON was a problem?
The testing where I noticed a drop in frame rate by switching to DX11 was when I was testing with 0.4.2 trying to fix that horrible timewarp judder, as the vsync behaviour seems to be quite different between DX11 and DX9 it may just have been an artifact of that. Ideally I'd sit down with vsync disabled in both and do a raw performance profile between the two, but as DX9 is hosed at the moment that isn't possible.
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