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peterept
11 years agoProtege
0.4.3.1 fixes initial rotation of OVRPlayerController bug
This is not listed in the release notes:
Under 0.4.3 the players initial rotation in Unity editor was ignored. Eg: if you rotated the player to face west it would still start facing north (+Z).
In 0.4.3.1 the view now is where you set the rotation of the player, like it used to be in 0.4.2.
Thanks to this line in Awake(): YRotation = transform.rotation.eulerAngles.y;
Great work! Thanks for that fix amonst others Oculus!
Under 0.4.3 the players initial rotation in Unity editor was ignored. Eg: if you rotated the player to face west it would still start facing north (+Z).
In 0.4.3.1 the view now is where you set the rotation of the player, like it used to be in 0.4.2.
Thanks to this line in Awake(): YRotation = transform.rotation.eulerAngles.y;
Great work! Thanks for that fix amonst others Oculus!
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