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RiftRunner
11 years agoHonored Guest
0.4.3.1 OVRPlayerController movement issue
Just noticed that the movement of the OVRPlayerController slows down when you look up or down
5 Replies
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- cyberealityGrand ChampionNot sure if this was intentional or not, but I will see what I can find out.
- SDMExplorerAlong these lines, notice movement also seems like it's "skipping" in 4.3.1. Speed changes erratically, player "skips" vertically/on Y axis a short distance in quick succession while moving. Easier to see if you increase accel to say .5, same for back/side damping in the playercontroller in Tuscany scene. Hold shift/run, run to building/bricks and keep holding to see even more clearly.
Was all smooth in 4.3 and before. Tried in Tuscany scenes and in my own, same results, reverted to 4.3 for now. Anyone else or just me? - cyberealityGrand ChampionThe looking up/down movement speed thing has been fixed and will be available in an upcoming release.
I have not heard about the "skipping" issue yet. I will look into this. - petereptProtegeHi Cyber,
Could you share the fix - if it is in the C# code? - vfergusonExpert ProtegeAny update on possibly releasing a code snippet? The player movement in general seems drastically slowed compared to that in 0.4.3, and looking down or up slows it to an absolute crawl.
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