Forum Discussion
drash
12 years agoHeroic Explorer
[0.4.3] Adjusting camera properties (clip planes, fov, etc)
Several of my demos will adjust/animated camera clip planes, and in the case of Titans of Space, the FOV for zooming. (I try to be mindful of player comfort by capturing the default eye FOV as the "n...
vrdaveb
12 years agoOculus Staff
"drash" wrote:
I would like to know if it's safe to enable asymmetric projection or if it is still a work in progress?
You are free to uncomment the line "//#define OVR_USE_PROJ_MATRIX" in OVRCameraRig.cs. It will make the app render with asymmetric frusta, reducing wasted pixels. However, there are a number of code paths in Unity that will not handle this properly. For example, deferred shadows, image effects, and specular reflections may render with artifacts. Unity is working on it, but I wouldn't hold my breath.
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