Forum Discussion
drash
12 years agoHeroic Explorer
[0.4.3] Adjusting camera properties (clip planes, fov, etc)
Several of my demos will adjust/animated camera clip planes, and in the case of Titans of Space, the FOV for zooming. (I try to be mindful of player comfort by capturing the default eye FOV as the "n...
drash
12 years agoHeroic Explorer
"jguedj" wrote:
I have encountered the same locked FOV issue
It is a big deal for us since we deal with realistic interior architecture with 3d-camera generated models, and the feeling of the space is wrong, the space is too small and "compact"
We used to solve this with FOV modification, but now the "[" and "]" keys ingame are not working anymore, nor do the FOV parameter in Unity
We would need urgent help on this, anyone:?:
In your case, it sounds like a matter of dialing in the right IPD and/or resizing your models to reflect accurate scale (1 Unity unit = 1 meter, etc). There's also the issue of the player physically sitting while virtually standing as that creates a bit of a perceptual mismatch even if the IPD is correct. If you're able to help the player interpret his virtual avatar as a floating head or be seated in the virtual space that will help there.
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