Forum Discussion
drash
12 years agoHeroic Explorer
[0.4.3] Adjusting camera properties (clip planes, fov, etc)
Several of my demos will adjust/animated camera clip planes, and in the case of Titans of Space, the FOV for zooming. (I try to be mindful of player comfort by capturing the default eye FOV as the "n...
viewport
11 years agoProtege
"vrdaveb" wrote:
Try adjusting the scale of your OVRCameraRig. That will make sure the FOV, IPD, and head model are all in proportion to what the user has set in their profile.
I am developing 360 stereoscopic panoramas.
So it is important to get rid of the head model and keep my rotation pivot close to the center of the cameras instead of the base of the neck. I use to scaling down the OVRCameraRig, but now it reduce my IPD in the same proportion.
Is it any way to keep my IPD but scaling down the OVRCameraRig as you said, or just completely remove the head model?
Thank you Oculus Team,
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