Forum Discussion
drash
11 years agoHeroic Explorer
[0.4.3+] Changing MSAA at runtime?
Right now, if I change QualitySettings.antiAliasing at runtime, nothing happens. If I make small modifications to OVRDisplay.cs to allow reconfiguring the eye textures by releasing the existing rende...
drash
11 years agoHeroic Explorer
Thanks Dave, I appreciate the response.
I fiddled with this a bit more, and found that a) antiAliasing can't be changed for existing RenderTextures, and b) even with proper Release -> OVR_SetTexture logic when antiAliasing is changed, I'm still getting a black screen. This isn't terribly urgent, just would be nice to give users another way to tweak performance at runtime. I think I'll leave it to Oculus to figure this one out.
Thanks!
I fiddled with this a bit more, and found that a) antiAliasing can't be changed for existing RenderTextures, and b) even with proper Release -> OVR_SetTexture logic when antiAliasing is changed, I'm still getting a black screen. This isn't terribly urgent, just would be nice to give users another way to tweak performance at runtime. I think I'll leave it to Oculus to figure this one out.
Thanks!
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