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tarkkiz
11 years agoHonored Guest
[0.4.4] No shadows with deffered ligthning
Hello,
I use Unity 4.6.1 and Oculus SDK 0.4.4. My project uses the deferred lightning rendering path and I have spot lights with soft shadows. In the editor I can see the shadows, but no shadow appears when I play the scene. Am i missing something ? Last year I developped the same kind of scene with DK1 and there wasn't any problem of shadows.
thanks
I use Unity 4.6.1 and Oculus SDK 0.4.4. My project uses the deferred lightning rendering path and I have spot lights with soft shadows. In the editor I can see the shadows, but no shadow appears when I play the scene. Am i missing something ? Last year I developped the same kind of scene with DK1 and there wasn't any problem of shadows.
thanks
3 Replies
Replies have been turned off for this discussion
- vrdavebOculus StaffTry removing OVRScreenFade and OVRMainMenu from the scene. The shadow strength can sometimes get messed up by the technique we use there to dim the screen.
- tarkkizHonored GuestThank for the response but I only add OVRCameraRig to my scene.
- vrdavebOculus StaffDeferred shadows work for me. Are you sure the two eye cameras are both set to use deferred rendering? Is your player using the same quality settings as the editor? What OS and graphics driver are you using?
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