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bteitler
11 years agoHonored Guest
0.4.4 Prediction Setting Missing?
It's not obvious to me how we are supposed to set the prediction amount in 0.4.4. I don't see any mention of it in the changelog, but that setting no longer exists in the prefabs. Can someone advise...
vrdaveb
11 years agoOculus Staff
Most of the time, you don't need to set the prediction time yourself. We do "dynamic prediction" for you as part of TimeWarp. When rendering begins, the poses of the eye anchors are predicted to the time when the current frame will appear for the user. If you need to predict the user's head pose or the IR tracker camera's pose to a specific time, use the optional predictionTime arguments to the OVRDisplay.GetHeadPose(..) and OVRTracker.GetPose(..) functions. You can use the difference between the times from Ovr.Hmd.GetFrameTiming(..) and Hmd.GetTimeInSeconds() to predict to specific times in the VR rendering cycle.
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