Forum Discussion
MikeF
10 years agoTrustee
0.5.0.1 issues
Just updated my unity projects, got a couple problems already (running unity 5)
-heavy judder in editor (above 75fps)
-no low persistence in builds. Well above 75fps and the motion blur is ridiculous, it seems worse than the dk1
Anyone else experiencing this?
-heavy judder in editor (above 75fps)
-no low persistence in builds. Well above 75fps and the motion blur is ridiculous, it seems worse than the dk1
Anyone else experiencing this?
19 Replies
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- cyberealityGrand ChampionThere was a minor issue with the upload. If you are experiencing issues, please download again and see if it's better.
- cyberealityGrand ChampionYou may see errors in the Unity editor when using deferred rendering. To fix them, edit the function OVRCameraRig.ConfigureTrackerAnchor(..) in OVRCameraRig.cs and replace:
OVRManager.instance.eyeTextureAntiAliasing = 0;
with:OVRManager.instance.eyeTextureAntiAliasing = OVRManager.RenderTextureAntiAliasing._1;
- MikeFTrusteeThanks Cyber, I'll give it another shot tomorrow!
- cyberealityGrand ChampionAlso, if you still have problems, please list your OS, system specs, GPU driver version, and Unity version.
- MikeFTrusteeOk, just tried again with a fresh download and i'm still getting these issues
Windows 7 64bit
i5-2500 @3.3ghz
16gb ram
MSI GTX 970 4gb
unity 5.0.0f4
i'm getting fps spikes sometimes dropping as low as 55fps where as the last SDK version is yielding a solid 90fps on the same scene - cyberealityGrand ChampionCan you install the latest patch version of Unity?
https://unity3d.com/unity/qa/patch-releases?version=5.0 - MikeFTrusteeOk, i'll give that a shot as soon as possible.
Thanks! - paulhardenExplorerI've got a Yellow debug message:
Version check failed. Please make sure you are using Oculus runtime 0.5.0 or newer.
UnityEngine.Debug:LogWarning(Object)
OVRManager:Awake() (at Assets/OVR/Scripts/OVRManager.cs:451)
Of course I've got the last runtime and unity integration.
Working on Unity 5.0.0f4 Pro. - cyberealityGrand ChampionSo this may not have been 100% clear, but you guys should be on Unity 5.0.0p2 (which is the version we we tested on). Please update to this version and let me know if the problem persists.
- MikeFTrusteeI still havent had time to try with the latest unity patch but just as a side note on the low persistence problem, I rolled back and still no low persistence in builds until i unchecked "optimize builds for rift" in my preferences then it came back fine.
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