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gizmmo
10 years agoHonored Guest
0.6.0 Error - Input Button is not set up
Hey everyone,
I've been developing for the rift for about half a year in Unity, and with the new release, I wanted to update my game. I made a new project first to make sure everything went well first, so this is a brand new project I'm using. When I import the new package and drop a OVRPlayerController into the scene with only a plane to run around on, I keep getting the error
I have tried making this Input type in the Input Manager, but I have to put in every Desktop Input type into the manager including things like Desktop_Down and Desktop_Button A, etc. This doesn't seem to be what I need to do, as before the update I used to be able to literally drop the OVRPlayerController prefab into the scene and begin running around in scene right away.
For reference I am using Unity version 5.0.2f1. Anyone have any ideas? Thanks!
I've been developing for the rift for about half a year in Unity, and with the new release, I wanted to update my game. I made a new project first to make sure everything went well first, so this is a brand new project I'm using. When I import the new package and drop a OVRPlayerController into the scene with only a plane to run around on, I keep getting the error
ArgumentException: Input Button Desktop_Up is not setup.
To change the input settings use: Edit -> Project Settings -> Input
OVRGamepadController.DefaultReadButton (Button button) (at Assets/OVR/Scripts/Util/OVRGamepadController.cs:292)
OVRGamepadController.GPC_GetButton (Button button) (at Assets/OVR/Scripts/Util/OVRGamepadController.cs:303)
OVRPlayerController.UpdateMovement () (at Assets/OVR/Scripts/Util/OVRPlayerController.cs:226)
OVRPlayerController.Update () (at Assets/OVR/Scripts/Util/OVRPlayerController.cs:174)
I have tried making this Input type in the Input Manager, but I have to put in every Desktop Input type into the manager including things like Desktop_Down and Desktop_Button A, etc. This doesn't seem to be what I need to do, as before the update I used to be able to literally drop the OVRPlayerController prefab into the scene and begin running around in scene right away.
For reference I am using Unity version 5.0.2f1. Anyone have any ideas? Thanks!
26 Replies
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- vladrootHonored GuestSame problem, looks like the new unity package doesn't include needed part for the Input section.
- sisermannExplorerSame problem here, with unity 5.01p4
- AnanasExplorerHave the exact same problem here. Annoying, hope to get fix soon
- rubixcube6Explorer
- sisermannExplorerThat is cool ... many thanks
- vladrootHonored Guestsooo... Is there gonna be some proper fix from developers? Guys? Hello? Your unitypackage is broken - it won't fix itself, you know.
- cyberealityGrand ChampionYes, I am seeing this issue on my machine as well. I put in a bug report. Thanks.
- cubic9comExplorerI attached my "InputManager.asset" file for a workaround of this issue with this post.
Unzip it and replace "InputManager.asset" file in "ProjectSettings" folder in your project with my "InputManager.asset" .
You might want to create a backup copy of your file before that.
I made this file with Unity 5.0.2p1. So other versions may differ slightly. - cyberealityGrand ChampionThanks for sharing, cubic9com.
I am working with the team now to get this solved for the next release. - arondHonored GuestThanks cubic9com!
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