Forum Discussion
silentslack
9 years agoExplorer
360 Stereoscopic Movie Playback
Hi,
What is the current situation regarding 360 stereoscopic movie playback inside Unity? Ideally I would like to capture full resolution stereoscopic video inside Unity (I think possible with something like Capture Panorama?) and then also playback inside Unity. Ideally the video would be stereoscopic (applied to 2 inverse spheres, one for each eye?).
Thanks! Jake
What is the current situation regarding 360 stereoscopic movie playback inside Unity? Ideally I would like to capture full resolution stereoscopic video inside Unity (I think possible with something like Capture Panorama?) and then also playback inside Unity. Ideally the video would be stereoscopic (applied to 2 inverse spheres, one for each eye?).
Thanks! Jake
2 Replies
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- scottoculusProtegeYou need to build it yourself. You'll need a video texture extra from Unity Asset store for Android or Windows to work reasonably. Do a search on google for 3d stereo video in unity.
- silentslackExplorerOK here is what I have and seems to work reasonably well:
- Record videos using 'Capture Panorama' (free Unity plugin). This can capture stereoscopic videos inside Unity (Above and Below).
- I export video from After Effects into .mov (using Hap5 codec https://github.com/vidvox/hap-qt-codec/releases/)
- I'm using trial version of AVPro inside Unity to playback videos
- I use 2 inverse spheres surrounding the player - each set to own layer
- Adjust the UV co-ordinate of the sphere's material to correctly match the UV space of the Above and Below
- I use 2 cameras that target a different eye (in Camera component settings) and correct layers
This seems to work but the part I don't understand is how to accurately capture a 3D video with the correct IPD settings. There is just no way to know ahead of time what IPD the eventual viewer will have. I guess use an average?
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