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justin.wasilenko
8 years agoProtege
360 Video Playback - Performance on Rift
Has anyone benchmarked the 2 different ways of rendering 360 video in Unity 2017.3?
- Method One - Set a mesh sphere with flipped normals around a camera and apply a unlit texture material to it and assign a video player component with render mode material override.
- Method Two - Set the Camera to render a Skybox with a RenderTexture & the new Skybox material and the video player render mode to RenderTexture with the video as the texture.
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- justin.wasilenkoProtegeperformance will be the same for RenderTexture as for other modes, provided RenderTexture has the same resolution as the source being played. Otherwise, the RenderTexture resolution difference will incur an additional texture copy in the graphics for resizing.
This is what I got from Will Goldstone at unity when I asked him.
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