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NullReference's avatar
NullReference
Honored Guest
12 years ago

3D Crosshair and camera depth/culling

I am trying to create a 3D crosshair (that is a mesh in the world), and I need it to render last. I have always done this by adding a second camera as a child to the main one on a higher layer that culls only the layer with that object, but with the rift that stops the stereo rendering from working properly for some reason.

How do I force a mesh to render last?

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