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gavin_prior's avatar
gavin_prior
Expert Protege
3 years ago

3rd person character control in VR

So.. I have movement in VR via the OVRPlayerController.  What I would like to do next is to "follow" a character in 3rd person.  I can find lots of "how to's" in regard to 3rd person character animation and following etc using Cinemachine in Unity.  What I can't find is the equivelant for doing the same thing for the Oculus - or do i just use Cinemachine??

 

Any links to suitable videos or instructions would be gratefully recieved.

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  • OK.  'sort of' got this to work.  Though not entirely sure it's the correct way, but it's a step forward.

    * I have a character animation which was supplied with basic movement (from the Unity Asset store)

    * I deleted the character movement script as I am using OVRPlayerController which has been placed as a child of the character animation (so I can use the paddles for movement)

    * Created a CinemachineVirtualCamera to follow and look at the character animation

    * Deleted the CinemachineBrain as this was confusing everything completely(!)

     

    Did the above and it follows the character around nicely.  Again, this isn't a complete solution as I can't control (or haven't figured out how to yet!) things like jumping; idle anims; etc!

  • Hi, Im running into issues with 3rd person controller too.  Im trying to make it some I can move objects on a board with my controllers, but I cant get the right controller to work at all?