Forum Discussion
MikeF
11 years agoTrustee
4.4 questions
So i just updated to 4.4 and i have a few questions (running unity 4.6.1)
1)Is mirroring to primary display no longer an option? I'm not seeing it in the OVR manager script
2)How can i disable low persistence? f1 no longer works
3)Massive judder when running in dx9 mode (only in editor, builds seem to be fine), is this a known issue?
Any info would be much appreciated, thanks!
1)Is mirroring to primary display no longer an option? I'm not seeing it in the OVR manager script
2)How can i disable low persistence? f1 no longer works
3)Massive judder when running in dx9 mode (only in editor, builds seem to be fine), is this a known issue?
Any info would be much appreciated, thanks!
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- MikeFTrusteecan anyone shed some light on this?
- vrdavebOculus Staff
"MikeF" wrote:
1)Is mirroring to primary display no longer an option? I'm not seeing it in the OVR manager script
It's OVRManager.display.mirrorMode."MikeF" wrote:
2)How can i disable low persistence? f1 no longer works
You can turn low persistence on or off as follows:
uint caps = OVRManager.capiHmd.GetEnabledCaps();
caps &= ~(uint)HmdCaps.LowPersistence;
OVRManager.capiHmd.SetEnabledCaps(caps);"MikeF" wrote:
3)Massive judder when running in dx9 mode (only in editor, builds seem to be fine), is this a known issue?
It's a known issue that happens because Unity vsyncs to the main monitor. We are working on a fix. You may be able to work around it by setting QualitySettings.vSyncCount = 0 in one of your scripts' Start() functions. - MikeFTrusteeThanks Dave, much appreciated!
One other question i had: Is there an option for follow orientation in this version? - xhonziHonored GuestIt went out in 0.4.3:
viewtopic.php?f=37&t=16623 - MikeFTrusteeThanks xhonzi, that clears things up!
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