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Anonymous
10 years ago5.1.2p2 - lots of VR fixes
I just noticed the 5.1.2p2 patch is out with lots of fixes. Downloading now: http://unity3d.com/unity/qa/patch-releases Improvements VR: Added an option to allow Cameras to render specifi...
Anonymous
10 years agoBased on what I see, you now need to add multiple cameras, and select the eye each camera is for from the new dropdown list available on the Camera component. It isn't clear where you put the new camera though. I would guess you would remove the camera on the center anchor, and replace it with 2 cameras, one on left anchor, and one or right. Then it looks more like legacy integration where you have separate cameras with separate culling masks that you can use.
I'm guessing you can also used layered cameras (multiple cameras per eye) in combination with this feature. I would like to see if you can use a mix of shared camera (render both eyes) for main scene, and use 2 additional cameras for per eye effects (3d movie overlay for example). I'm going to play around with this a bit and will report back.
ccs
I'm guessing you can also used layered cameras (multiple cameras per eye) in combination with this feature. I would like to see if you can use a mix of shared camera (render both eyes) for main scene, and use 2 additional cameras for per eye effects (3d movie overlay for example). I'm going to play around with this a bit and will report back.
ccs
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