Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
phileday's avatar
phileday
Member
10 years ago

5.1.2p2 and commands health safety etc

So I've now got the new version of Unity all up and running in my app but I'm missing a couple of functions which I used from the previous Oculus setup these are:

OVRManager.isHSWDisplayed (so I could check that the health and safety message had gone before allowing interaction)

OVRManager.tracker.isEnabled (To allow people to switch of headtracking if they want)

I also previously had an option for changing the FOV which is no longer available. This is something I added on request but I'm not a big fan of changing this as it looks a bit weird. So less required at the moment.

Are these options supported yet? If they are or if there is a place listing the latest functions available where abouts are these?

Another thing I noticed as well was that the UnityEngine.VR.VRDevice.isPresent function detects whether the VR device is on but only at the start so if, for instance you turn the Oculus off it will still read true. Not a massive problem but I thought it was worth mentioning in case it was unknown

14 Replies

Replies have been turned off for this discussion