Forum Discussion
SvenViking
10 years agoExpert Protege
5.2.0p1 random crash on load
I realise 5.2 isn't a recommended version -- just posting this in case it's helpful to someone.
Compiling with Unity 5.2.0p1, at least half the time my application closes with a
Edit: I hadn't seen the "Please be sure NOT to install 5.2.0p2 as there is a known crashing bug on that version" note before posting this (was it supposed to refer to 5.2.0p1? Or an as-yet unreleased patch?)
Compiling with Unity 5.2.0p1, at least half the time my application closes with a
Scorched Battalion has closed unexpectedly.message after a few seconds of nothing happening (no Unity logo). The rest of the time it runs normally. Seems completely random. Here's the ADB log from one of the times it crashed:
09-19 20:03:17.540: D/VRSVC(18449): at (CommonDockEvent.java:148) wtkw() [OnDeviceEvent onUnDock topActivity=com.bymegames.battaliongvroc2/com.unity3d.player.UnityPlayerActivity hmtConnected=false]
09-19 20:03:18.180: W/VRSVC(18449): at (Util.java:653) bHGb() [isVRActivity() There is no meta-data about VR Mode in the App this com.unity3d.player.UnityPlayerNativeActivity is a part of.]
09-19 20:03:18.180: I/VRSVC(18449): at (Util.java:381) vqCz() [moveVRAppsToBack ignored. packageName=com.kongregate.mobile.adventurecapitalist.google id=312 vrType=0 vrActivity=false className=com.unity3d.player.UnityPlayerNativeActivity]
09-19 20:03:18.290: I/VrApi(20373): APP ACTIVITY CLASS = com.unity3d.player.UnityPlayerActivity
09-19 20:03:18.370: I/VRSVC(18449): at (Util.java:374) vqCz() [moveVRAppsToBack packageName=com.bymegames.battaliongvroc2 id=390 vrType=1 vrActivity=true className=com.unity3d.player.UnityPlayerActivity]
09-19 20:03:18.590: I/Metrics(20373): {"DataType":"app_info","SessionID":2876504371,"DeveloperMode":0,"Device":{"ModelNumber":"SM-N910G","Hardware":"qcom","BuildVersion":"KTU84P.N910GDTU1ANK3","BuildType":"user","OSVersion":"4.4.4","TotalMemoryMB":"2782","ThresholdMemoryMB":"96"},"Application":{"VrApiVersion":"0.6.2.0 Sep 3 2015 13:39:48","AppName":"Scorched Battalion OC2test","AppVersion":"0.62 versionCode 8 internalVersionName <none>","AppVrType":"vr_only","AppPackageName":"com.bymegames.battaliongvroc2","AppActivityClass":"com.unity3d.player.UnityPlayerActivity"}}
09-19 20:03:18.720: I/VrApi(20373): APP ACTIVITY CLASS = com.unity3d.player.UnityPlayerActivity
09-19 20:03:19.720: I/VRSVC(18449): at (Util.java:332) AmLH() [killVRProcess ignored! packageName=com.kongregate.mobile.adventurecapitalist.google id=312 pid=null base=com.kongregate.mobile.adventurecapitalist.google/com.unity3d.player.UnityPlayerNativeActivity top=com.kongregate.mobile.adventurecapitalist.google/com.unity3d.player.UnityPlayerNativeActivity]
09-19 20:03:19.730: I/VRSVC(18449): at (Util.java:314) AmLH() [killVRProcess request. packageName=com.bymegames.battaliongvroc2 id=390 pid=20373 base=com.bymegames.battaliongvroc2/com.unity3d.player.UnityPlayerActivity top=com.bymegames.battaliongvroc2/com.unity3d.player.UnityPlayerActivity]
09-19 20:03:19.820: I/WindowState(948): WIN DEATH: Window{43b323b8 u0 com.bymegames.battaliongvroc2/com.unity3d.player.UnityPlayerActivity}
09-19 20:03:19.820: W/WindowManager(948): Force-removing child win Window{43b42bf0 u0 SurfaceView} from container Window{43b323b8 u0 com.bymegames.battaliongvroc2/com.unity3d.player.UnityPlayerActivity}
09-19 20:03:20.530: V/VRSVC(18449): at (HmtReceiver.java:158) yTqX() [showInsertHMTPopup intent=Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.bymegames.battaliongvroc2/com.unity3d.player.UnityPlayerActivity } pendingIntent=PendingIntent{4231f2f0: android.os.BinderProxy@424360f8} newPendingIntent=PendingIntent{424406a0: android.os.BinderProxy@42828e00}]
09-19 20:03:27.040: I/VRSVC(18449): at (UserDockEvent.java:163) yTqX() [launch LaunchWaitVRactivity pending intent=Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.bymegames.battaliongvroc2/com.unity3d.player.UnityPlayerActivity }]
09-19 20:03:27.830: D/Unity(20898): [SHA1] a754161f5059cbb67000805944566937e0dc7a76 21435531 bytes ~ lib/armeabi-v7a/libunity.so
09-19 20:03:28.500: D/Unity(20898): [SHA1] 10ece374149574511b862dd898c99753ad879b73 25160877 bytes ~ lib/x86/libunity.so
09-19 20:03:28.580: D/Unity(20898): PlayerConnection initialized unix socket : Unity-com.bymegames.battaliongvroc2
09-19 20:03:34.010: I/E:\tw\cefb39eb0290d6c5\Software\OculusSDK\Integrations\Unity\Releases\0(20898): UnityPlugin - JNI_OnLoad
09-19 20:03:35.080: D/Unity(20898): Platform assembly: /data/app/com.bymegames.battaliongvroc2-7.apk/assets/bin/Data/Managed/UnityEngine.dll (this message is harmless)
09-19 20:03:35.090: W/mono(20898): Symbol file LoadedFromMemory doesn't match image /data/app/com.bymegames.battaliongvroc2-7.apk/assets/bin/Data/Managed/UnityEngine.dll
09-19 20:03:35.090: D/Unity(20898): Loading /data/app/com.bymegames.battaliongvroc2-7.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
09-19 20:03:35.110: W/mono(20898): Symbol file /data/app/com.bymegames.battaliongvroc2-7.apk/assets/bin/Data/Managed/UnityEngine.dll.mdb doesn't match image /data/app/com.bymegames.battaliongvroc2-7.apk/assets/bin/Data/Managed/UnityEngine.dll
09-19 20:03:35.260: D/Unity(20898): Loading /data/app/com.bymegames.battaliongvroc2-7.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
09-19 20:03:35.300: D/Unity(20898): Loading /data/app/com.bymegames.battaliongvroc2-7.apk/assets/bin/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
09-19 20:03:35.300: D/Unity(20898): Platform assembly: /data/app/com.bymegames.battaliongvroc2-7.apk/assets/bin/Data/Managed/Assembly-UnityScript.dll (this message is harmless)
09-19 20:03:35.300: D/Unity(20898): Loading /data/app/com.bymegames.battaliongvroc2-7.apk/assets/bin/Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
09-19 20:03:35.320: D/Unity(20898): Platform assembly: /data/app/com.bymegames.battaliongvroc2-7.apk/assets/bin/Data/Managed/UnityEngine.UI.dll (this message is harmless)
09-19 20:03:35.320: W/mono(20898): Symbol file LoadedFromMemory doesn't match image /data/app/com.bymegames.battaliongvroc2-7.apk/assets/bin/Data/Managed/UnityEngine.UI.dll
09-19 20:03:35.320: D/Unity(20898): Loading /data/app/com.bymegames.battaliongvroc2-7.apk/assets/bin/Data/Managed/UnityEngine.UI.dll into Unity Child Domain
09-19 20:03:35.330: W/mono(20898): Symbol file /data/app/com.bymegames.battaliongvroc2-7.apk/assets/bin/Data/Managed/UnityEngine.UI.dll.mdb doesn't match image /data/app/com.bymegames.battaliongvroc2-7.apk/assets/bin/Data/Managed/UnityEngine.UI.dll
09-19 20:03:35.340: D/Unity(20898): Platform assembly: /data/app/com.bymegames.battaliongvroc2-7.apk/assets/bin/Data/Managed/UnityEngine.Networking.dll (this message is harmless)
09-19 20:03:35.340: W/mono(20898): Symbol file LoadedFromMemory doesn't match image /data/app/com.bymegames.battaliongvroc2-7.apk/assets/bin/Data/Managed/UnityEngine.Networking.dll
09-19 20:03:35.340: D/Unity(20898): Loading /data/app/com.bymegames.battaliongvroc2-7.apk/assets/bin/Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
09-19 20:03:35.350: W/mono(20898): Symbol file /data/app/com.bymegames.battaliongvroc2-7.apk/assets/bin/Data/Managed/UnityEngine.Networking.dll.mdb doesn't match image /data/app/com.bymegames.battaliongvroc2-7.apk/assets/bin/Data/Managed/UnityEngine.Networking.dll
09-19 20:03:35.880: I/VrApi(20898): APP ACTIVITY CLASS = com.unity3d.player.UnityPlayerActivity
09-19 20:03:37.350: I/Metrics(20898): {"DataType":"app_info","SessionID":4039421999,"DeveloperMode":0,"Device":{"ModelNumber":"SM-N910G","Hardware":"qcom","BuildVersion":"KTU84P.N910GDTU1ANK3","BuildType":"user","OSVersion":"4.4.4","TotalMemoryMB":"2782","ThresholdMemoryMB":"96"},"Application":{"VrApiVersion":"0.6.2.0 Sep 3 2015 13:39:48","AppName":"Scorched Battalion OC2test","AppVersion":"0.62 versionCode 8 internalVersionName <none>","AppVrType":"vr_only","AppPackageName":"com.bymegames.battaliongvroc2","AppActivityClass":"com.unity3d.player.UnityPlayerActivity"}}
09-19 20:03:37.460: A/libc(20898): Fatal signal 11 (SIGSEGV) at 0x00000559 (code=1), thread 20967 (UnityGfxDeviceW)
09-19 20:03:37.590: I/DEBUG(18935): pid: 20898, tid: 20967, name: UnityGfxDeviceW >>> com.bymegames.battaliongvroc2 <<<
09-19 20:03:38.610: W/ActivityManager(948): Force finishing activity com.bymegames.battaliongvroc2/com.unity3d.player.UnityPlayerActivity
09-19 20:03:38.740: I/WindowState(948): WIN DEATH: Window{43d2bde0 u0 com.bymegames.battaliongvroc2/com.unity3d.player.UnityPlayerActivity}
09-19 20:03:38.740: W/WindowManager(948): Force-removing child win Window{43d34880 u0 SurfaceView} from container Window{43d2bde0 u0 com.bymegames.battaliongvroc2/com.unity3d.player.UnityPlayerActivity}
Edit: I hadn't seen the "Please be sure NOT to install 5.2.0p2 as there is a known crashing bug on that version" note before posting this (was it supposed to refer to 5.2.0p1? Or an as-yet unreleased patch?)
1 Reply
Replies have been turned off for this discussion
- cyberealityGrand ChampionYes, I believe it was supposed to say 5.2.0p1 (I edited the post).
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 4 months ago
- 2 years ago