Forum Discussion
ThomasPasieka
12 years agoExplorer
A few things I am not happy with
Hey there everybody, First off, I love the Rift and I think it's the future. I am also aware of the fact that we are in the early days of VR/Rift and that many things aren't working as expected. Ho...
antigravity
12 years agoExplorer
"ThomasPasieka" wrote:
Hey there everybody,
First off, I love the Rift and I think it's the future. I am also aware of the fact that we are in the early days of VR/Rift and that many things aren't working as expected. However, I think that the SDK/Unity integration is progressing a bit slow for my taste. There are a few issues that I think which are known but yet still don't work.
The best way to look at the OVR SDK is that it takes you to the unity starting line.. I wouldn't look to the OVR SDK to provide 'game development' functionality as that would be reinventing the wheel Unity already has working well.
"ThomasPasieka" wrote:
• The current OVRPlayerController won't let you "Jump"
Instead of using the OVRPlayer Controller, try using the OVRCamera Controller.. Link that to a gameObject dummy- and google how to make a camera move and jump in Unity.. You then can apply the script to the dummy and get the motion you desire.
"ThomasPasieka" wrote:
• Why is the OVRMainMenu tied to the controller? When deactivating I can't use mouse-look anymore? Why is mouse look int the OVRMainMenu?
You don't have to use OVRMainMenu, and if you do you can modify the code. Focusing on just a simple bare-bones OVR Camera Controller to start might be a good path.
"ThomasPasieka" wrote:
• Skyboxes - I've seen many threads here on the forum dealing with this issue. I haven't been able to create a skybox that looks right yet and I tried many solutions.
There is a skybox script on the forums that works.. although you'll have to dig and commit to some trial and error to find it. A straightforward way is to texture the inside of a sphere/hemisphere, make it HUGE (like 50,000 units), and then adjust your cameras far clipping planes from 1000 to 100,000.
"ThomasPasieka" wrote:
These are a few things that rub me the wrong way at the moment. I am only a beginning programmer so keep that in mind as well. Again, I know it's early but I think these things are crucial/important to many developers. It seems as updates to the Unity integration/SDK are rather slow.
Focus on just making a Unity experience- I wouldn't even worry about the Oculus yet. The only real major technical difference is replacing the standard Main Camera, with an OVR Camera.. and of course the subject of your content! After that, game development issues are really addressed by unity and unity alone.
good luck!
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