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kenji
6 years agoHonored Guest
a trouble of Unity Integration - v1.43 at OculusGO
I am making a software for Oculus GO.
I did update v1.42 to v1.43.
OVR CameraRig's FOV is changed from v1.42
OVR CameraRig's Canera position is changed from v1.42
I made illustration. Please check it.
I did update v1.42 to v1.43.
OVR CameraRig's FOV is changed from v1.42
OVR CameraRig's Canera position is changed from v1.42
I made illustration. Please check it.
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- kenjiHonored GuestNew information.
*The DK1, GearVR and GO have programs that predict the movement of the neck from the angle of the device and change the position of the camera.
*My program also includes this predictive processing. It looked at the pose of the avatar and confirmed that it was behaving correctly
*However, at the time of rendering, the camera seems to have returned to position 0.
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