Forum Discussion
kumarrajaburela
11 years agoHonored Guest
about quality
hai everyone,
My big problem is quality and antialising. My projects is looking like a blur and flikering , zittering etc...
I used OCULUS RIFT DK1. I observed other demos like OCEAN RIFT and RIFTOON ovr related exes also with my same device. But these are all very good quality. What can i do about quality increse. Please give me solution for that.
My big problem is quality and antialising. My projects is looking like a blur and flikering , zittering etc...
I used OCULUS RIFT DK1. I observed other demos like OCEAN RIFT and RIFTOON ovr related exes also with my same device. But these are all very good quality. What can i do about quality increse. Please give me solution for that.
1 Reply
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- vrdavebOculus StaffHi kumarrajaburela
Here are some things you can do to reduce pixelation:
1) Use anti-aliasing. If you are using forward rendering, try turning on multisampling in the Edit > Project Settings > Quality panel. If you are using deferred rendering, try adding the "Antialiasing As Post-Effect" script from Unity's Image Effects to each of your eye cameras. It won't look as good as multisampling, but it's better than nothing.
2) Run your application at 1920x1080 instead of 1280x800.
3) Click "Use Camera Texture" on OVRCameraController.
4) Increase "Camera Texture Scale" to 1.25-1.75.
5) Dial out your DK1 lenses (stick a coin in the side slots and turn it so the lens is far away from your eye) and re-run the config util to update your profile.
I'm not sure what you mean by flickering and zittering. Can you elaborate on that? Make sure your renderer can keep a solid 60fps or you may see some judder. It will work better as a standalone player than it will in the Unity editor.
Hope that helps,
Dave
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