Forum Discussion
maumau.tuna
1 year agoExplorer
Acoustic Ray Tracing for Unity does not make any sound
I should have done everything I should do, but my test project does not make any sound with Acoustic Ray Tracing of Meta XR Audio SDK. What are the likely solutions? The project makes sounds normally...
fefemate
8 months agoHonored Guest
Hi everyone,
I came across these two threads that describe exactly the same problem I'm currently facing with the Meta XR Acoustic Ray Tracing system:
In short:
I have a properly configured scene with MetaXRAcousticGeometry, MetaXRAcousticMaterial, and a valid MeshCollider.
The geometry is being loaded (confirmed in the console), and the acoustic rays appear to be active.
However, there is either no audible reverb, or the sound becomes extremely quiet when geometry is enabled.
Once I remove the geometry, the audio becomes louder again — but of course, spatial acoustic effects are lost.
I've already verified:
MetaXRAudioSource is enabled with Gain = 1.0 and ReverbSendLevel = 1.0
The mesh is valid (not empty, and vertex count > 0)
Spatialization is enabled, and the listener is positioned correctly
Tried both with and without MetaXRAudioRoom
My question is:
Has anyone in the community — or from Meta — found any working solution or explanation for this behavior in the past year?
Any updated guidance, examples, or even diagnostic tips would be greatly appreciated.
Thanks in advance!
- Anonymous8 months ago
Just FYI I've merged your report into the other ones so we can consolidate all the data into one place! Thanks for letting us know about this.
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