Forum Discussion
AyhanRoutine
6 years agoExplorer
Activating/Deactivating Hand during runtime (Handtracking enabled)
Hey, is there a proper way to deactivate any hand and activate it back later on?
I tried deactivating the skinned mesh renderer of the hand prefab, but that seems to get enabled again and again automatically. Deactivating the whole gameobject works but when I activate it later, it doesn't appear anymore.
I tried deactivating the skinned mesh renderer of the hand prefab, but that seems to get enabled again and again automatically. Deactivating the whole gameobject works but when I activate it later, it doesn't appear anymore.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 9 months ago