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Anonymous
6 years agoAdd mesh collider to hands?
Is there a way to add mesh colliders to the OVRPlayerController hand components? I'd like to have very accurate collision detection for them
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- MikeFTrusteeSince mesh colliders dont update in respect to the current hand pose this would be very taxing on performance to create at runtime. What id recomend is iterating through each finger joint after they have been initialized and attaching a capsule collider with appropriate dimensions. This will give you very accurate collision which conforms to any pose with very little overhead. Additionally you can set the colliders as triggers if desired while a mesh collider can only be convex in trigger mode which would negate the accuracy you want
- BloodyOculusProtegeI'm working on the same thing and i found this online but havent tried it out yet
it mentioned the same thing mike said about the capsules
http://www.rgbschemes.com/blog/oculus-touch-and-finger-stuff-part-2/ - jpeeziousExplorerI've been looking into this too. That rbgschemes post above is great. But worth noting it doesn't work with the current unity integration... the principles are probably the same however. I've yet to get it working but will follow up more if I can
- NAV_CanadaHonored GuestDid someone found a solution for this? Currently trying to add collisions to hands as well.
- MikeFTrusteeYeah a solution was found, read the 2nd post.
- originlab3dExploreryes,you can find this on the unit store
https://assetstore.unity.com/packages/tools/physics/vr-hand-physics-oculus-avatar-hand-collisions-144615 - MikeFTrusteeor you can save 10 dollars and follow my instructions above to have an identical setup
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