Forum Discussion
Forux
3 years agoExplorer
After v55 dynamic resolution broken
Hi,
After 55 update of oculus integration for Unity
Variable OCULUS_XR_VULKAN_DYNAMIC_RESOLUTION starts to be false
On 54 version are no such problem
Because of that Dynamic Resolution stoppe...
jackburfy
3 years agoPartner
Hi Forux,
I was also having this problem, I managed to get around it by modifying line 219 of OVRManagerEditor.cs.
you need to change
if (apis.Length >= 1 && apis[0] == UnityEngine.Rendering.GraphicsDeviceType.Vulkan)To
if (apis.Length >= 1 && apis[0] != UnityEngine.Rendering.GraphicsDeviceType.Vulkan)That seemed to do the trick for me, hope it helps!
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