Forum Discussion
Forux
3 years agoExplorer
After v55 dynamic resolution broken
Hi,
After 55 update of oculus integration for Unity
Variable OCULUS_XR_VULKAN_DYNAMIC_RESOLUTION starts to be false
On 54 version are no such problem
Because of that Dynamic Resolution stoppe...
Forux
3 years agoExplorer
It can help in Editor, but then in OVRManager.cs itself, you will get next:
Where OCULUS_XR_VULKAN_DYNAMIC_RESOLUTION false, it will not work, I tried to change it manually, but I am sure OCULUS_XR_VULKAN_DYNAMIC_RESOLUTION must be true and if it is not - it is a problem
I also checked that OCULUS_XR_VULKAN_DYNAMIC_RESOLUTION is present only in 3.3 XR plugin, Oculus XR plugin version 4.0 does not set it up
#if !OCULUS_XR_VULKAN_DYNAMIC_RESOLUTION || UNITY_2020
if (enableDynamicResolution && SystemInfo.graphicsDeviceType == GraphicsDeviceType.Vulkan)
{
Debug.LogError("Vulkan Dynamic Resolution is not supported on your current build version. Ensure you are on Unity 2021 + with Oculus XR plugin v3.3.0+");
enableDynamicResolution = false;
}
#endif
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