Forum Discussion
6 years ago
Age Old Question - How To Jump
OK, can't believe i can't find this online - i'm using 2018.3. What script to i have to add to OVRPlayerController.cs to enable jumping with the A button, which i think has the ID 0? Unfortunately i just don't know how to program/script.
/// <summary>
/// Jump! Must be enabled manually.
/// </summary>
public bool Jump()
{
if (!Controller.isGrounded)
return false;
MoveThrottle += new Vector3(0, transform.lossyScale.y * JumpForce, 0);
return true;
Many thanks.
Many thanks.
11 Replies
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- StefferpProtegeJust put this somewhere in the Update method of OVRPlayerControllerif (OVRInput.GetDown(OVRInput.Button.One))
Jump(); - Wonderful! Now, I don't want to push my luck but the player now just drops from the jump - i've poked around Gravity in the OVRPlayerController script but can't find what to alter to make it a more curved return to the ground.
- StefferpProtegeAdjust the Gravity Modifier in the OVRPlayerController in the inspector (so not the script itself)
I have mine set to 0.25, but depending on how floaty you want your jump to be you can set it even lower - James4793Honored GuestNow, I don't want to push my luck but the player now just drops from the jump - i've poked around Gravity in the OVRPlayerController script but can't find what to alter to make it a more curved return to the ground.krogerfeedback
James4793 said:
Now, I don't want to push my luck but the player now just drops from the jump - i've poked around Gravity in the OVRPlayerController script but can't find what to alter to make it a more curved return to the ground.krogerfeedback
Is this spam?- K3V1NBACONHonored GuestCan i just say yall on here are amazing. It took me 2 seconds to find my answer. I just wanted to give a shout out!
- ayeshuzone489Honored GuestJust put this somewhere in the Update method of OVRPlayerController
Online - herin12Honored GuestIn the Kroger Feedback Fuel Points Survey Program, you will have to share your experience with Kroger. The Kroger Feedback Customer Satisfaction Survey is easy to fill out and it checks your satisfaction level with the most recent visit.
- rh_galaxyHeroic ExplorerIs the OVRPlayerController really worth it? I mean why don't you do your game mechanics separate from any platform dependent stuff, and then just move the camera with your character (OVRCameraRig prefab for Oculus)? Doing it with OVRPlayerController means you will have to reproduce that functionality when you decide to do a SteamVR version for example... or am I wrong here?
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