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sh3rifme
11 years agoHonored Guest
All mobile content crashes upon load - Galaxy S5
Hey there,
So i'm currently trying to get unity integration to work with my project Moonlight Galaxy s5 Gear VR device. The apps supplied with version 0.5.0 of the mobile SDK all crash on load, as do any apps that i try to make myself through unity. However, the apps on the play store work fine, although i imagine they are doing different things to what the Oculus wants to be doing as the images generated in unity are quite different from those in the play store apps.
I've followed all the steps in the installation guide in the pdfs that come with the download, adb is working and i'm able to use 'adb logcat' in the command line to bring up the device log. I'll be totally honest, i have no idea what most of the stuff going on in the log means, but if there is anything i should find and paste here to help let me know.
Also i realize that the s5 version of the device, running the old HMD probably has some quirks, however this my first foray into occulus development so if there is anything specific that i have likely missed, do let me know.
So i'm currently trying to get unity integration to work with my project Moonlight Galaxy s5 Gear VR device. The apps supplied with version 0.5.0 of the mobile SDK all crash on load, as do any apps that i try to make myself through unity. However, the apps on the play store work fine, although i imagine they are doing different things to what the Oculus wants to be doing as the images generated in unity are quite different from those in the play store apps.
I've followed all the steps in the installation guide in the pdfs that come with the download, adb is working and i'm able to use 'adb logcat' in the command line to bring up the device log. I'll be totally honest, i have no idea what most of the stuff going on in the log means, but if there is anything i should find and paste here to help let me know.
Also i realize that the s5 version of the device, running the old HMD probably has some quirks, however this my first foray into occulus development so if there is anything specific that i have likely missed, do let me know.
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- cyberealityGrand ChampionDid you create a signature file and put it in the proper folder?
https://developer.oculus.com/tools/osig/
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