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jboss
9 years agoProtege
Android Manifest set activity
I am trying to get my Gear VR app ready for the Ocuus store by updating the AndroidManifest file according to the documentation here https://developer.oculus.com/documentation/publish/latest/concepts/...
bsawyerJRG
9 years agoHonored Guest
OMG This just saved me! Using the documented AndroidManifest.xml changes (including setting the .INFO intent filter and vr_only metadata) my app was just crashing instantly when I tried to launch from Oculus Home.
Changing my activity's android:name attribute from "com.mycompany.myapp.UnityPlayerNativeActivity" to "com.unity3d.player.UnityPlayerNativeActivity" solved the crash issue and it now launches just fine from Oculus Home.
Can anybody say whether this is a Unity or Oculus bug?
Changing my activity's android:name attribute from "com.mycompany.myapp.UnityPlayerNativeActivity" to "com.unity3d.player.UnityPlayerNativeActivity" solved the crash issue and it now launches just fine from Oculus Home.
Can anybody say whether this is a Unity or Oculus bug?
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