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sebasrez
9 years agoExplorer
Angular Velocity, Angular Acceleration Broken? (has anyone gotten this to work on the latest unity?)
I'm using 1.13.0 and my output for Angular Velocity is always 0,0,0. I tried using the example Room and the grabbable and grabber also output 0 as well. I am not sure what to do but from older requests it should be outputting as a Quaternion but other reports say it should be a Vector 3? I am not sure how to get it working?
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- cyberealityGrand ChampionMoving to developer forum.
- sebasrezExplorerAnything concerning this?
Bump - sebasrezExplorerAny updates on this?
- sebasrezExplorerHi imperativity,
yes this is a Unity project. I have 'controllerAngularVelocity = OVRInput.GetLocalControllerAngularVelocity(controllerInput);
Debug.Log (controllerAngularVelocity);'
And it is not returning anything. - sebasrezExplorerany ideas? Or has anyone gotten this to work?
- sebasrezExplorerHi, any updates on this? I still can't get it to work, as it continues returning zero.
- sebasrezExplorerYes I am using touch controllers. I also went into the example scene that comes with 1.13, which has the cubes that should be running angularVelocity and I set them to debug.Log their value and it also comes out as Zero.
The objects(cubes) do not rotate based on how I am throwing them in the example scene. - sebasrezExplorerThank you very much!
- sebasrezExplorerI was using an older version of Unity, I do get a result when I updated to the latest version as specified in the thread, thanks for the link!
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