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pixelplacement
13 years agoProtege
Anti aliasing causes right eye to turn white
For some reason any time I turn any level of anti aliasing on for a build I'm getting a white feed in the right eye. I'm having no issues in editor though.
I'm running:
Mac
Unity 4.1.2
SDK 0.2.1
Only thing I've found similar on the forums seems to be fixed by changing the size of the window but this is happening on full screen builds. I'm also running Zigfu for body tracking in this project but I seriously doubt that would be causing this.
I'm running:
Mac
Unity 4.1.2
SDK 0.2.1
Only thing I've found similar on the forums seems to be fixed by changing the size of the window but this is happening on full screen builds. I'm also running Zigfu for body tracking in this project but I seriously doubt that would be causing this.
12 Replies
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- MikeFestaExplorerI've seen that happen running the hydra tuscany demo on Fantastic quality setting (windows). Changing the setting down to fast fixed the problem. I wouldn't be surprised if AA was the root cause. A temporary workaround is to run the game fullscreen at a higher than native resolution, (such as 1920x1200), which will get scaled down by the rift and produces an AA-like effect.
- RaveTZProtegeI confirmed this to be the case too. Only happens on a couple of my scenes in unity, but it happens every time.
- DevilInsideProtegeHappens for me when I'm running 1920x1080 in windowed mode with AA.
If I switch AA off, or reduce the resolution, or switch to fullscreen mode - the problem goes away. - cyberealityGrand ChampionYeah, we've seen this issue.
Disabling AA is the work-around for now, but hopefully this can be fixed in an upcoming release. - cosmithHonored GuestThanks, I was having the same issue.
- kengrimmHonored GuestDoes anyone know if this has yet been addressed? It appears like it *may* have been addressed in Oculus SDK 0.2.3 but I am still seeing the problem.
http://riftmod.com/oculus-rift-sdk-version-0-2-3-released/
"Fixed a rare issue in Unity integration that caused right camera screen to turn white."
I am running the latest (Oculus SDK v0.2.5c Unity 4 Pro Integration package from https://developer.oculus.com/?action=dl) and I'm seeing the white right camera any time I try to use a resolution other than 1280x800. I'd like to switch down to something like 800x600 to up my FPS which hovers around 30 in a very simple demo. I'm on a mac btw. - cyberealityGrand ChampionYou should always be using 1280x800 (or other resolution of the same aspect ratio). 800x600 will be the wrong aspect ratio and when rolling your head the image will warp causing sickness.
- DrDonutHonored GuestBumping, since I just had this bug rear its head using 0.2.5c.
On a Mac with AA enabled the right screen renders white with light blue on the darker portions. The only fix I could find was to disable AA entirely. - cyberealityGrand ChampionOK, I have created a bug report for this.
- ThomasWagnerHonored GuestHi there,
I've also been struggling with this issue and I've found out that antialiasing only causes the right eye to turn white when a light with realtime shadows is present.
So, when you use realtime shadows AND antialiasing, the bug occurs.
When you you antialias without realtime shadows, everything works fine.
Also, when using realtime shadows and no antialias, it also works.
Tested on a Macbook Pro with Retina Display, Intel HD Graphics 4000 512 MB, 2,3 GHz Intel Core i7, running OSX 10.8.4.
Would be great if this could be solved with the next update of the SDK.
Best,
Thomas
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