Forum Discussion
grayjamn
12 years agoHonored Guest
Anti Aliasing causing Black Screen?
I'm setting up my project to use the Oculus Rift DK2. Everything is coming along peachy until I try enabling 4X Multi Sampling Anti Aliasing within the Quality Settings (per the Unity Integration Documentation of 0.4.3) of Unity 5.
I build my scene and I get a Black Screen using DirecttoRift.exe.
Disabling this option enables my scene to work properly.
Any ideas?
I build my scene and I get a Black Screen using DirecttoRift.exe.
Disabling this option enables my scene to work properly.
Any ideas?
6 Replies
Replies have been turned off for this discussion
- cyberealityGrand ChampionI remember this bug from way back, but I was convinced it was gone. Guess not.
Let me see if anyone knows of a workaround. - grayjamnHonored GuestMany thanks sir and good evening to you. As someone relatively new here, I'm surprised to see the OR team so diligently monitoring these forums!
Looking to hear back from you. - vrdavebOculus StaffAre you using deferred rendering? If so, AA has no effect and should be disabled.
- grayjamnHonored GuestThanks for your suggestion. I saw your response and switched to Forward rendering path.
Now instead of black screen I have a blue screen; however, still doesn't start my scene as it would if I disabled AA altogether. - vrdavebOculus StaffIt may be a new behavior in Unity 5, but it sounds more like a bug that Unity recently fixed in 4.5 and may not have merged to 5 yet. It would occur if you were image effects, MSAA, and NVIDIA hardware. Is that the case? Is it an option to turn off the image effects? If not, can you turn up OVRManager.nativeTextureScale? That will increase the resolution of the eye textures. If nothing else works, can you go back to deferred lighting and use FXAA? It's one of the options in Antialiasing (Effect), which comes with Unity Pro. You would attach one copy of the image effect to each eye camera. Depending on your content, it may cause some artifacts.
- grayjamnHonored GuestThanks again for your response. I *may* have narrowed it down to something local to my setup.
Currently I have the OVRCameraRig attached to my player object instead of using the OVRPlayerController.
I replace my player with the OVRPlayerController and everything works fine with AA on set through the Quality Menu.
To answer your original question, no image effects on my own configuration.
I'll play around with it some more. I do appreciate your timely feedback, I know if probably pretty hard to diagnose something without seeing what I'm working on.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 4 years ago
- 3 months ago
- 7 months ago
- 2 months ago