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rje's avatar
rje
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12 years ago

Any gotchas with a multiple ovrcameracontroller setup?

In my current game I need to have two rendering cameras, one for all the distant scenery (stars, nebulae, etc) and one for the player's view from a spaceship. In a normal game I'd just use two cameras and be done with it, for Oculus should I be using 2 OVRCameraController objects? If so are there any settings I need to be aware of or change to handle having multiple controllers active?

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