Forum Discussion
GlimpseGroupDev
7 months agoProtege
Any way to make the avatars arms longer?
I am tall and so my arms are a bit long. In first person when I use the meta full body avatars in my project, I can have my arm fully bent 90 degrees and the avatar has these tiny little arms that run straight from the shoulder to the hand. I would like the bend to match that of my real arm.... is there a way to do that in the SDK?
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- PaulBearerJrProtege
I was researching the Meta Movement SDK when I came across this and remembered your post. Hopefully this helps. https://developers.meta.com/horizon/documentation/unity/move-body-tracking/#setting-up-a-character-for-body-tracking
- GlimpseGroupDevProtege
Where are you seeing this documentation? If I click through to the link you posted I cannot find any of this text. Also my meta SDK does not contain any scripts called FullBodyDeformationConstraint
- PaulBearerJrProtege
Here's the screenshot of the page. It's under Body, Face, and Eye Tracking. My previous pic is toward the bottom of the page.
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