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Colton-Vitruviu
10 years agoProtege
Anyone having issues with OVRScreenFade.cs and Unity 5.4?
Hey All,
Are any developers having issues with the ovrscreenfade.cs and the latest unity beta 5.4b24? It seems that the screen only fades the very first time in my first scene, after that fading out or fading new scenes don't work? Also, I had to change the corner positions on the quad to even see it as the (0,0), (1,0), (1,1), (0,1) coords appeared as a small square in the middle of the screen, should this be happening?
Cheers,
Colton
Are any developers having issues with the ovrscreenfade.cs and the latest unity beta 5.4b24? It seems that the screen only fades the very first time in my first scene, after that fading out or fading new scenes don't work? Also, I had to change the corner positions on the quad to even see it as the (0,0), (1,0), (1,1), (0,1) coords appeared as a small square in the middle of the screen, should this be happening?
Cheers,
Colton
- FYI, Issue is completely fixed in 5.4b25
5 Replies
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- cyberealityGrand ChampionWhich SDK are you using? Also, this should be in the Unity forum in the Developer section. You can switch section on the top right drop-down menu (where it says Community). I'll move the thread.
https://forums.oculus.com/developer/categories/unity - Colton-VitruviuProtege
cybereality said:
Which SDK are you using? Also, this should be in the Unity forum in the Developer section. You can switch section on the top right drop-down menu (where it says Community). I'll move the thread.
https://forums.oculus.com/developer/categories/unity
I believe its SDK 1.5.0 (which ever version comes with the beta). The problem does seem to only be an issue with single pass rendering mode and should be fixed in beta 25 according to someone from Unity.
https://community.unity.com/t5/5-4-Beta/5-4b24-amp-OVRScreenFade-cs-Draw-QUADS/m-p/2651065 - Colton-VitruviuProtegeFYI, Issue is completely fixed in 5.4b25
- cyberealityGrand ChampionOK, thanks for following up.
- cyberealityGrand ChampionUnity 5.4.0b25 has been released, and should be working.
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